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• Individual roadmap for each child according to their progress
• The instructor can respond very individually to the strengths and weaknesses and specific needs of the student.
• Full access to our international edutainment community portal
• Start and pause any time throughout the year
• Kids can learn in their own pace
• Children learn in their own language
• All our qualified, enthusiastic, competent, young instructors have extensive experience in coding.
• They receive professional training and teach from our smart lesson plans.
• Fully gamified and fun-based learning experience, instant feedbacks for participants and their parents outlining the progress and achievements
• Instructors are carefully selected to suit your child’s needs.
• They work every day to make sure they are not just teachers, but mentors to their students.
• They can easily connect to our Scoolers.
Finding creative and effective solutions for real-life problems.
Kids learn to see the errors as opportunities rather than failures.
Coding helps kids to understand abstract concepts through real and graphic visual examples.
Kids get better grades as their performance improves quickly.
Finding the best possible solution or inventing one increases kids’ creativity big time.
While coding, kids learn how to give precise commands in the right order, which improves their focus in general.
More complex games need more code, which takes more time and concentration.
Creating complex code is a real superpower kids are proud of.
Programs
World number one platform
Blox coding
We start coding education with “building blocks”. Our unique visual coding method is always best adjusted to all ages and knowledge levels.
Mix coding
As a second step, students start writing codes in MIX mode, where they can see both the building blox and the text-based languages in parallel.
Text coding
Once they feel confident to leave the visual blocks behind, they can move to text-based programming languages, like Python and C# through different game developer engines like Unity and Godot.
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