Obavijest o novim kampovima: Minecraft i Roblox avanture su pred vama!
Tokom ovog školskog raspusta, uvodimo tri potpuno nova kampa za mlade stvaraoce koji obožavaju Minecraft i Roblox! U našem Minecraft labirint ekspert kampu, djeca će osmisliti svoju Escape Room avanturu, učeći redstone mehaniku za kreiranje tajnih soba, logičkih zagonetki i skrivenih zamki. U našem Minecraft film kampu, učesnici će postati kreatori sadržaja, savladavajući video montažu i filmske tehnike dok snimaju svoje Minecraft videozapise koristeći Replay Mod i WeVideo. Za one koji su strastveni prema razvoju igara, naš Roblox Multiverzum kamp omogućava djeci da izgrade svoju igru zasnovanu na teleportaciji, učeći da dizajniraju interaktivne svjetove i skriptuju uzbudljive izazove u Roblox Studio. Svaki kamp kombinuje kreativnost, digitalne vještine i praktično učenje, pružajući djeci priliku da ožive svoje ideje. Pridružite se avanturi i počnite sa stvaranjem još danas!

A new global study of over 80,000 parent reports shows that passive high screen time in children aged 4–6 is linked to lower well-being. The study, published in April 2025, found that higher screen time correlates with issues in psychosocial well-being, social functioning, parent-child relationships, and behavioral functioning. However, the researchers emphasize that the type and context of digital content also play significant roles in these outcomes. They suggest that parents can mitigate negative effects by moderating screen time, choosing high-quality educational content, and engaging in tech activities with their children. (Medical Xpress)

A recent survey reveals that 57% of parents feel disconnected from their children’s modern career goals, such as becoming content creators or e-sports professionals. Half of the surveyed kids say their parents don’t take these aspirations seriously. Interestingly, 84% of parents also admit that tech use has helped their children become more creative, empathetic, and socially skilled. According to the study, the top 5 dream jobs among 11–17-year-olds are video game designer or tester, software developer, teacher or tutor, content creator or streamer, and graphic designer—reflecting a strong interest in both digital creativity and hands-on learning. (The Sun)